Red Wyvern
FIRE 6

Red Wyvern

  • ATK:
  • 2400

  • DEF:
  • 2000

  • View:
  • 4068




1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 6, 2026
62± 6/ 100
Power Score
Intrinsic 64
Deck 62

Red Wyvern — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 64 · Deck: 62 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker / Going-second, Utility

Why it scores here

Red Wyvern's 62-point score reflects its role as a generic removal tool rather than a power spike. The card is widely accessible across 201 decks and 69 distinct archetypes as a splashable Synchro, but its conditional, one-time effect (destroy the highest ATK monster only when facing a stronger threat) limits its reliability and resilience. It serves competently as a tech removal option with 2400 ATK and clean material utility, but lacks combo-generation or resource-advantage mechanics that would elevate it higher. The 2400 ATK stat earned no score boost—power comes from the conditional removal effect and broad accessibility, not raw stats.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 201 decks across 69 archetypes including Infernity, Dark Magician, and Resonators; generic Level-6 Synchro with no archetype lock makes it summoned readily in Tuner-based strategies (observed)
Combo & Conversion 35 No combo data supplied; text-only inference shows the card is reactive removal, not a combo driver—it extends minimal board value on its own and requires an existing higher-ATK threat to trigger (inferred)
Resource Economy 45 Costs Synchro materials and one summon; effect removes one opponent monster but generates no card advantage, roughly neutral in exchange (inferred)
Effect & Interaction 60 Destruction effect removes the strongest face-up monster on field when facing a higher-ATK threat; conditional and one-time use limit its adaptability and flexibility versus dedicated hard removal (inferred)
Material Utility 70 Level 6 Synchro with 2400 ATK and Dragon/FIRE typing; clean material for higher Synchro summons and other monster summons; no self-lock or restriction (verified)
Resilience & Flexibility 55 Single-use effect leaves the card vulnerable after one activation or if removal occurs before the condition is met; becomes a 2400-ATK body if effect cannot resolve, limiting multi-turn value (inferred)
Deck-Building Efficiency 75 Generic Synchro running at 1.01 copies average (200 decks with 1 copy, 1 with 3); no archetype lock, no garnets, splashable into any Tuner-based deck with zero restriction (observed)

Calculation

Weight profile: Primary role: Removal / Negation. Intrinsic ≈ 64, Deck ≈ 62, Meta = provisional. Modifiers: Conditional effect (-2); One-time use vulnerability (-1); Broad splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level-6 Synchro summoned reliably in Tuner-based archetypes
  • Removal effect adapts to board state by targeting highest ATK threat
  • Clean material utility for higher Synchro summons and other monster effects
  • Splashable across diverse archetypes (69 homes) with zero restrictions

Weaknesses

  • Effect is conditional on facing a higher-ATK monster; useless against smaller boards
  • One-time use makes it vulnerable to removal before activation or situationally dead in extended games
  • Purely reactive/defensive; generates no card advantage or combo extension
  • No built-in protection or recovery; relies entirely on the 2400-ATK body if removed

Counters / choke points

  • Ash Blossom & Joyous Spring (hand trap negation)
  • Removal effects that destroy Red Wyvern before the condition is met
  • Board states with no monster exceeding 2400 ATK (effect condition never satisfied)

Best use

Synchro removal tool for dealing with high-ATK threats in Tuner-based strategies. Decks: Infernity, Dark Magician, Resonators, Archfiend, Blue-Eyes, Speedroid, Crystrons. Suggested copies: 1.

Evidence & gaps

  • Verified: Summoning requirement: 1 Tuner + 1+ non-Tuner monsters (standard Synchro); Effect: Destroy the highest-ATK face-up monster on field when a higher-ATK monster is present (once per face-up state); Attribute: FIRE, Race: Dragon, Level: 6, ATK: 2400, DEF: 2000; Present in 201 recent decks across 69 distinct archetypes; Average 1.01 copies per deck; no archetype membership
  • Observed: Top archetype homes: Infernity (13.4%), Dark Magician (12.4%), Resonators (6.5%); Top synergy partners are generic staples (Monster Reborn 47.8%, Feather Duster 39.8%, Ash Blossom 32.3%); All 201 decks run it in main deck (0 in side deck), suggesting primary tech role
  • Inferred: Card serves as adaptive removal targeting the strongest threat when facing higher ATK; Conditional effect limits activation frequency and makes it vulnerable to interaction; Minimal combo-generation capability; primarily defensive/reactive tool; Generic Synchro mechanics allow material utility even when effect is not activated; One-time use per face-up state makes mid-to-late game value limited
  • Data gaps: No combo data supplied (0 combos) — cannot corroborate combo conversion from practice; text-only inference No guide mentions — context on real-world adoption limited to deck frequency alone No banlist token — assumed 3 copies unlimited (standard Synchro status) No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 201-deck sample only, not historical trends











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